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March 27 | Online

Webinar: Unlocking the Power of Vulkan Video Encode

Gain insight into how Vulkan Video optimizes encoding workflows, reduces CPU overhead, and provides fine-grained control over encoding parameters.

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Announcing the release of Vulkan 1.4

Vulkan 1.4

Khronos Streamlines Development and Deployment of GPU-Accelerated Applications. Vulkan 1.4 integrates and mandates support for many proven features into its core specification, expanding the functionality that is consistently available to developers, greatly simplifying application development and deployment across multiple platforms

Vulkan 1.4 Press Release

Half Life: Alyx - Valve

Vulkan for VR

Half-Life: Alyx

Half-Life: Alyx is Valve’s VR return to the Half-Life series. It’s the story of an impossible fight against a vicious alien race known as the Combine, set between the events of Half-Life and Half-Life 2. Playing as Alyx Vance, you are humanity’s only chance for survival.

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Path of Exile - Grinding Gear Games

Available on PC and macOS with Vulkan

Path of Exile

Path of Exile is a free-to-play online Action RPG set in the dark fantasy world of Wraeclast. Available on PC, macOS with Vulkan.

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Khronos welcomes community contributions

Contributing

There are many ways community members can contribute to Vulkan ranging from joining Khronos as a member, making suggestions for the Vulkan spec via Github or contributing to the many open source software and tools projects. Here are a few pointers to how to get started:

Contributing
Khronos welcomes community contributions

Contributing

There are many ways community members can contribute to Vulkan ranging from joining Khronos as a member, making suggestions for the Vulkan spec via Github or contributing to the many open source software and tools projects. Here are a few pointers to how to get started:

    • Promoter/contributor levels: Directly influence the Vulkan spec (with voting rights)
    • Associate/Academic levels: Advise the Working Group on future evolution topics (no voting rights)

    Find Out More

  • Khronos hosts and maintains several public repos for Vulkan - please follow the contributing and licensing guidelines listed on the repos:

    The public community can contribute via

    • Submitting issues
    • Suggesting improvements

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    • Engines
    • Frameworks
    • Libraries
    • Language bindings

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Vulkan Platform Support

Vulkan is a cross-platform industry standard enabling developers to target a wide range of devices with the same graphics API.

Vulkan Developments

Latest Vulkan API Extensions and Additions

Vulkan is constantly evolving to bring new capabilities and improvements to the API. Here are some of the most recent developments

Latest Vulkan API Extensions and Additions

Baldur's Gate 3 - Larian Studios

Vulkan Developments

Latest Vulkan API Extensions and Additions

Vulkan is constantly evolving to bring new capabilities and improvements to the API. Here are some of the most recent developments

New to Graphics Programming?

If you're just starting out in your Graphics Programming journey, we've listed a few recommended resources to help get you spun up on the basics.

Marek Okon - Unsplash

Community

Join Our Community

There are several ways to follow the latest Vulkan developments, get questions answered and make suggestions for improvement.

You'll find thriving Vulkan community discussions on several forums and social media platforms below. It's a great way to get involved!

Latest project

Vulkan Portability

Vulkan® Portability™ aims to counter platform fragmentation by encouraging layered implementations of Vulkan functionality over Metal, DX12 and other APIs. Vulkan Portability enables Vulkan applications to be reliably deployed across diverse platforms

Latest project

Vulkan SC

The release of the Vulkan SC 1.0 specification on March 1, 2022 marked an important milestone in delivering a new generation of safety-critical APIs. Based on the Vulkan 1.2 API, Vulkan SC meets the needs of safety-critical systems to leverage the performance of modern GPUs to satisfy their graphics and compute requirements.

Events

Upcoming Events

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In its 52nd year, the SIGGRAPH conference remains home to a global community of computer graphics and interactive techniques enthusiasts whose collaboration and storytelling shape our…
A Khronos Roundtable on Open Compute Standards Building the Foundation for Accelerated AI Join Khronos for a live roundtable on the critical role of foundational, cross-vendor acceleration…
News

The Latest on Vulkan

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Today, with the release of version 1.4.321 of the Vulkan specification, Vulkan Video is once again being expanded for encoding operations with the introduction of the Encode Intra-refresh extension—the second advanced feature extension for encoding, following the earlier release of Encode Quantization Map. Intra-refresh is a valuable tool for enhancing video playback robustness in the presence of network errors. As a result, it is commonly used in broadcast streams, wireless video transmission, VoIP calls, and many other streaming applications.
Today, The Khronos Group announced it will bring the Vulkanised developer conference to San Diego, CA on February 9-11, 2026. Vulkanised is the largest event dedicated to developers using the Vulkan API and is a unique technical event that brings the Vulkan community together to exchange ideas, solve problems, and help steer the future development of the Vulkan API and ecosystem.Khronos has issued a public call for talks and is seeking submissions from application developers, Vulkan implementers, engine and framework builders, thought leaders, researchers, educators, and open-source tool providers who are eager to share their experiences for the benefit of the Vulkan community. Vulkanised provides a great opportunity for Vulkan experts to share their work, ideas, and unique perspectives with peers in the Vulkan ecosystem. The deadline for submissions is Sunday, October 12, 2025.
Synchronization in Vulkan® has long been one of its most notorious challenges, something developers haven’t been shy about reminding us. The Khronos® Vulkan Working Group has been steadily working to make Vulkan a joy to use, and simplifying the synchronization model has been high on our priority list. One of the most frequent developer frustrations has been the complexity of managing image layouts, a pain point we’re tackling head-on with the new VK_KHR_unified_image_layouts extension, which aims to eliminate the need for most layout transitions entirely.
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